

- All scps in containment breach mod#
- All scps in containment breach series#
- All scps in containment breach free#

All scps in containment breach series#
When SCP-500 was first added to the Foundation's SCP series in 2008, there were originally 59 pills in containment.

After the game's creator Joonas Rikkonen Regalis played the mod, both were added into the game in the version 0.7 update.
All scps in containment breach mod#
SCP-500, like SCP-008, was originally part of a third-party mod for SCP - Containment Breach made by forum user InnocentSam.However, when not in the inventory, it is both white and red. In the inventory, SCP-500 is fully red.This is similar to the effects of prolonged wear of SCP-427. We need more firepower to take this thing down.". But you don't need legs anymore". After a few seconds player dies, displaying a unique death message that says "Requesting support from MTF Nu-7. Readers of the book seem to exhibit symptoms of any disease they read about. The front cover and spine feature the title 'The Encyclopedia of Common Diseases'. SCP-1025 is a hardcover book, approximately 1,500 pages long. After 30 seconds, the player is forced into a crouching position with a message saying "You can't feel your legs. SCP-1025, or the 'Encyclopedia of Diseases', is an SCP object that can be obtained in SCP - Containment Breach. However If one of the SCP-500 pills is put into SCP-914 on the "Very Fine" setting, it will create a lethal "Upgraded pill" that if consumed causes blurred vision, brownish drippings as well as a message saying "Your muscles are swelling.". If one of the SCP-500 pills is put into SCP-914 on the "Fine" setting, it will create SCP-427. Because of the small amount of SCP-500 pills that can be found in the facility, it is advised that SCP-500 should not be used unless the player's condition is critical. SCP-500 can cure the illnesses caused by the SCP's mentioned above, SCP-1025, and any injuries the player has attained. SCP-500 pills can be found near deceased guards, SCP-035's containment chamber, or the small room in the Maintenance Tunnels. They can only open Checkpoint Doors without the use of a Keycard Special containment procedures or SCPs are. Excluding for SCP-035, They are unable to pick up Items. The SCP Faction has abilities that no other Faction has, each being different for some SCPs. SCP-500 has been recorded to cure the effects of SCP-008, SCP-439, and SCP-409. SCPs are known In-Game for their Faction, but they can also refer to as other SCPs such as Interactive and Non-Interactive ones. Despite extensive trials, all attempts at synthesizing more of what is thought to be the active ingredient of the pills have been unsuccessful. NPC Types Ending Types WARNING: The following may contain spoilers about the game. One pill, when taken orally, effectively cures the subject of all diseases within two hours, exact time depending on the severity and amount of the subject's conditions. Upon destruction, the loud breathing will cease.SCP-500 is a small plastic can which contains forty-seven (47) red pills. The only way to get rid of SCP-513-1 is to destroy SCP-513 by processing it through SCP-914. Attempting to get closer to SCP-513-1 will result in it vanishing. The sound of loud breathing can be heard and SCP-513-1 will occasionally be seen in the player's peripheral vision. However, all interrogations thus far indicate that SCP-513-1 is a tall, emaciated humanoid with abnormally large hands.Īfter the player rings SCP-513, SCP-513-1 will start stalking the player. Test subjects are unable to provide complete accounts of sightings due to their exhaustion, degraded mental health, and disruptive hypervigilance. All test casesīut one have ended with the test subject’s suicide.ĭescriptions of SCP-513-1's appearance are largely unreliable. This sleep deprivation, along with the mental stress caused by SCP-513-1's behavior, invariably induces paranoia, aggression, hypervigilance, and depression. Upon the victim's awakening, SCP-513-1 flees as usual. Victims able to fall asleep before SCP-513-1's appearance report being physically assaulted by it. This "stalking" behavior inevitably causes extreme sleep deprivation, as victims are frequently disturbed by SCP-513-1’s presence in their quarters. Sightings of SCP-513-1 reoccur every 14 to 237 minutes. Questioning of bystanders indicates that SCP-513-1 is invisible to those who have not been exposed to SCP-513. When the facility undergoes a catastrophic containment breach, it becomes your goal is to make it out of. The game follows subject D-9341, a Class-D test subject being held in a facility containing anomalous entities known as SCPs.
All scps in containment breach free#
Upon being sighted, SCP-513-1 reportedly turns away and runs out of view before disappearing without a trace. SCP - Containment Breach is a free indie survival horror game based on the stories from the SCP Foundation Wiki. Roughly one hour after exposure to SCP-513, victims will begin to catch glimpses of SCP-513-1 when opening doors, walking past mirrors, turning their heads, or performing any other actions that result in a sudden change in visual perception. SCP-513-1 is the entity produced upon ringing SCP-513.
